Les Hutson, University of Alabama at Huntsville
For the last five years I have been asked to do
music technology residencies for fourth and fifth graders, for
in-service workshops and for high school orchestra summer camps. I
have discovered that schools have very limited funding for any kind
of music technology beyond a keyboard or two. Music teachers,
especially older ones, are ill-equipped to handle the intricacies of
computers, MIDI and sequencing. All of these, as we know, can be of
great value in teaching music in the classroom.
I am a composer by training and therefore am able
to approach students from a creative perspective, although anyone can
and should use as creative an approach as possible in introducing
technology. Any hands-on experience students can get is valuable. We
must be aware that most students are computer literate and some have
even accumulated keyboard, sound card, or MIDI knowledge, sometimes
surpassing the music teacher's knowledge.
My main goal is to show how music technology helps
me as a composer as well as a performer. I run the gamut from art
music to commercial music throwing in some rap and country along the
way. Through my demonstrations the students learn about today's music
technology, and how and why it is needed and used.
I come to the classroom with a Mac computer set-up
with sequencing and notational software. I bring a keyboard that has
an internal sequencer and sampler. I also bring a signal processor, a
microphone and cable, and some sound producing equipment.
With a fourth- or fifth-grade class, I have the
teachers bring out rhythm sticks. If there is a string program at the
school, I have children bring stringed instruments. I can always find
children who can play piano.
The objective for a session like this is to create
a soundscape with ostinato patterns of rhythm and bass underlying an
improvised melody. The students create the sounds, they create the
patterns and then perform the piece.
| A one hour session starts out with an
introduction to the world of composing. We talk about creating sounds
and about layering sounds into melody, harmony, bass, and rhythm and
how these sounds interact with each other. We create sounds using the
sampler and then change these sounds using simple editing tricks and
the signal processor. Then we create a simple ostinato pattern with
our sound or sounds using the sequencer either on the computer or on
the keyboard. Once this is complete, I assign various rhythmic parts
to my rhythm sticks, usually beating on various beats. I assign
improvised tone clusters to my pianists, sometimes using the inside
of the piano for effects. Then I assign sustained tones to my
stringed instruments. The group then rehearses a number of times with
the computer sequence as the main driver, then we have a performance.
I can also digitally record this performance through my computer
software and hardware and print out a note transcription of the piece
for the kids to see the actual music. If I bring along a CD recorder
we can actually create a CD of the performance.
In summary, through the use of technology I have
explored the chain of events triggered by the creative process, using
technology to help compose, perform, record, notate, and finally
create a CD. Through this demonstration I am also reinforcing how
technology can help one learn notes, learn rhythm, eartrain, and
improvise, which is especially applicable to K-12 environments.
Other residency ideas incorporating music
technology can include long term projects involving multimedia
(visual arts, poetry, and dance). Another idea is for children to
create a children's opera using technology and all the different
multimedia aspects of that technology. The bottom line again is that
technology is used to teach children about all aspects of music as
well as giving them hands-on experience with what's new today in
music technology.
In this paper I have included three outlines of
various residencies that I have presented in the past.
1. Introduce composing tools of this century
A. Computers
1. Computer plays a short piece (Piano)
a. Computer composing vs. Composer composing
B. Synthesizer- EPS
1. Plays a short piece (Commercial)
2. Plays an electronic piece (Sampled sounds)
a. talk about how synthesizer and computers have changed the way we
approach specific types of music.
2. Introduce composing techniques of this century (This section
more for High School kids except commercial music)
A. Avante Garde techniques
- Eliott Carter
1. How was piece put together
2. How does one listen to this music
B. Highly Chromatic
techniques -Martino
1. How was piece put together
2. How does one listen to this kind of music
C. Mixed Chromatic/tonal
techniques -"Windless Summer"
1. How was piece conceived
2. How does one listen to this music
D. Commercial Music-Music
beds
1. How are works created in studios using computers, keyboards, via
Internet.
3. The Creative Process
A. Melody vs. no Melody
B.
Metered rhythm vs. non-metered rhythm
C.
Pictures and Sounds
D.
Class creation using computer and EPS as rhythmic foundation then use
other instruments that are available in music class room; rhythm
sticks, piano, personal instruments, etc.
E.
This process can also include creative movement by students who are
taking dance, etc. (multimedia experience, created by
students)
COMPUTER/TECHNOLOGY LAB
Welcome to this year's creative environment. This is about using your imagination and having fun doing so. In the course of five days, you will learn about various aspects of music technology and then you will apply this technology in composing a creative piece of music called a soundscape.
Terms that will help you as we go:
Mixing board: Various sounds coming from keyboards and other
sources will be mixed together and balanced Eke a good pizza using
this board.
4-track tape deck: A multitrack tape deck that enables you to
record four different sources at once or one at a time. These decks
also come in 8, 16, 32 tracks and more. How do you like your
macaroni, with or without cheese?
Amplifier: A box that is used to drive the speakers of a sound
system. 45 mph is usually a safe speed.
Speakers: We all have them
Computer: Duh!
Sequencer: Comes in two varieties. One disguised as a piano
keyboard and the other disguised as a computer. A sequencer is like a
multitrack tape deck where you can record many parts at once or one
at a time.
Sampler: A keyboard that can record any sound you want
including your toilet flushing or your cat begging for mercy. 'Men
you can play it back or play it "backward" at any pitch or speed you
want. Fun, huh?!
MIDI: This is how we are able to have our computer communicate
with our keyboards and other sound sources. This enables us to use
all kinds of music software and hardware for many different
purposes.
Internet: There are many sound sources on the Internet, wave
files and MIDI files, that we can download to our computers for the
purpose of listening, studying or editing. Beware of copyright
infringements.
Composing: The act of creating music, using sounds in some
organized fashion.
METHODS OF COMPOSING
1.
a. Visualize a poem or a short story or an event.
b. Create or record sounds that can relate.
c. Build your piece with a beginning, middle and an ending.
d. Usually the middle will be climactic.
e. Don't use too many sounds. Your music will be too complicated for
people to understand.
2.
a. Collect a group of sounds that you might want to use.
b. Through experimentation, figure out what sounds will go together,
where they might fit into
your composition, etc.
c. Remember you must have a beginning, a middle and an ending.
3.
a. Imagine yourself as a painter, your collection of sounds are the
colors you will be using.
Your subject can be anything you want.
b. Paint a picture of sound.
4.
a. Try to imitate something you have heard before on the radio, from
your own CD collection, or from a film track.
b. Throughout history composers have learned their craft by
imitation.
5.
a. A piece of music generally has three levels or layers:
top melodic ideas or distinguishing types of sound.
middle harmony or filler.
bottom rhythmic pulses or low bass type sounds.
SCHEDULE
Monday a. Orientation
on lab equipment.
b. Homework: begin recording and collecting sounds you might want to
use to create your
piece.
Tuesday a.
Orientation on lab equipment.
b. Homework: Create your soundscape on paper.
Wednesday a. Recording drills using analog and
digital recorders
b. Final draft on paper and begin constructing works
Thursday a. Construction
and recording of works
Friday
a. Finishing touches and concert of works
I. Uses for music technology in elementary school settings:
rhythm skills
eartraining
singing
creating
improvisation
historical
note and chord recognition
accompanying
II. What are your own personal goals in the classroom and can
computers help you achieve
these goals?
III. For most classroom uses, the following equipment is
minimal.
Computer: PC or MAC
Software: Chosen for your needs
Keyboard
MIDI-compatible with internal speakers or you can connect to class
stereo system
IV. Skills necessary Computer:
Basic knowledge of
operating in windows or Mac environment.
Basic knowledge of how to
work with CAI software, sequencing software and notational
software.
V. Software sampler
1. Beginning Music Experience
"Early Music Skills"- Provides experience with
note movement and identification of lines and spaces.
"MusicAce"- Works with note reading, scale
structures. Games included, MIDI supported
"Adventures
in Musicland"- Set of 4 games, options for modification, good
graphics.
"Toney
Music Games"- Children set difficulty levels, teacher can create own
music patterns.
Develops
music memory and tonal perception.
2. Aural Skills/Music Theory
"MacGamut"- Comprehensive and provides error
feedback
"Practica Musica"- very flexible, comprehensive
approach to aural skills, melodic dictation and
music
theory. Can create customized melodies.
3. History
"Pianist"- over 200 piano solos, biographies,
etc.
4.Composition/Improvisation
"Band
in a Box"- Turns computer into an ensemble, plays all styles of
music. Student can improvise
a solo over
accompaniments.
5. Sequencing Programs - Can be used for creating classroom
accompaniments.
"Musicshop"- Opcode
"Trax"- Passport Design
"Performer"- Mark of The Unicorn
6. Notational Software- Can also be used in creating
accompaniments.
"Encore"-Passport Design
"Finale"-Mac or "Personal Composer"- PC- Coda
Music Tech-most flexible and highest standards
in the
industry.
"Composer"- Mark of the Unicorn
"Nightingale"- Musicware
7. Multimedia
Newest area in computer teaching using
HTML and Web browsers to combine graphics, sound,
video, for
colorful presentations of concepts, lessons, lectures, and
workbook