Multimedia for the Music Educator
David C. Sebald
The University of Texas at San Antonio
Multimedia is more than a buzzword today. In the past few years it has become a powerful set of real instructional tools that can help music educators rivet the attention of their students and communicate concepts far more effectively than ever before. The recent flood of advances in computer design and audio-visual software now makes it possible for any music educator to create exciting, memorable presentations for a media-sophisticated population.
Designed to motivate and entertain as well as to inform, this presentation offers an overview of techniques and tools used to enhance music teaching with multimedia technology. It shows how to effectively integrate text, graphics, video, animation, and sound into traditional teaching situations. All of the examples used were excerpted from actual classroom applications at UTSA.
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*1
(Desktop pic and background music)
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*2
(run Title animation and coordinated MIDI file)
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*3
As you can see from the opening credits, this is
a presentation on the use of multimedia computing
technology to aid in the teaching of music.
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*4
Now, that's a big topic. In fact, it's a lot bigger than
we have time to cover completely in this presentation. So,
before we start in earnest, I'd like to take a moment to
explain this word-- "TIME"-- as it applies to multimedia and
particularly to this morning's show.
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*5
"TIME," in this case is an acronym, a mnemonic for
the four functions that multimedia can serve in education.
These functions are to Train, to Inform, to Motivate, and to
Entertain. Each of these functions is a significant part of the
total educational process, and multimedia can significantly
benefit each one.
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*6
But the concentration of every multimedia program is
slightly different. The emphasis is not always balanced, nor
should it be. Some emphasize training while others
accentuate information.
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*7
That fact is especially true in the case of this
presentation. This morning, we're not going to attempt to
Train you in using multimedia or try to give in depth
Information on all the numerous aspects of multimedia
production. Instead, our concentration is going to be placed
primarily on Motivation and Entertainment.
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*8
Yes, we hope there will be some useful information
too, but, frankly, the main purpose here is to show how we
apply these exciting new techniques of multimedia in our
daily classes at UTSA and, if you find our examples interesting,
to encourage you to try some of them in your classes, too.
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*9
It has never been more the case than in this
presentation that "The medium IS the message." Everything
you see and hear this morning is being delivered from a
single multimedia computer in real time.
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*10
Right now, you're experiencing text, graphics,
animation, narration, and 5 simultaneous channels of sound
and music supporting my oral presentation, That's the fact
that we want you to be most aware of-- and impressed by.
The technology that makes it possible IS the real message.
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*11
One other caveat: this is a presentation on how to use
multimedia for classroom presentation. We won't be talking
about multimedia in computer assisted instruction, although
to be sure, many of the concepts apply across these two
applications.
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*12
So.. what is multimedia? First, it's one of the most talked-about
buzzwords in the computer industry today. In the
last three years all the major news magazines have run
articles or special sections on it and how it is affecting the
communication of ideas.
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Magazines devoted entirely to the subject have been
thriving.
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Education journals have devoted special issues to
multimedia. Even our own Music Educators Journal has
made it a major feature of its technology coverage.
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*15
The public's potential investment in multimedia hardware
and software can mean huge profits to computer
manufacturers so, of course, they promote
its benefits through their own journals. Here is
Apple's Syllabus magazine which features numerous articles
on how their multimedia systems can make instruction more
effective.
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*16
And her's IBM's version. (In a rather questionable
marketing play they've christened their version "Ultimedia.")
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Magazines aren't the only venue through which
multimedia is grabbing public attention. Throughout the
country for the last few years, major computer conventions
like COMDEX and IMAGEWORLD have made multimedia a
major strand of their coverage.
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For these trade shows, computer companies think
nothing of spending a million dollars on a booth to advertise
their multimedia products to attendees. Look at and listen to
just one of Microsoft's booths at the 1992 fall COMDEX
showing its wares to over 150,000 people.
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Not to be outdone by its rival, Microsoft, Apple
created this booth for the same show. From its
inception in 1985, Apple's Macintosh operating system was
designed as a multimedia system (at least more than most
others). They're trying to cash in on that fact now as its
potential becomes more apparent to the public.
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But this morning's presentation isn't about magazines
or conferences, trade shows, or buzzwords or hype. It's
about the actuality of multimedia for the music educator.
And that's what we're focussing on.
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We're going break that topic apart into four parts in
order to answer the following questions:
1) What is Multimedia?
2. Why should I use it?
3) What tools are needed?
4) What do I need to know to "do" multimedia?
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We'll also have some time at the end for a brief
question and answer session.
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*23
Let's start now with the first question: "What is
Multimedia?" To give a good first impression we've
prepared a three minute demo to run directly from the
computer's hard disk. This "multimedia ride" contains all the
common elements of multimedia and then some: text,
graphics, photos, animation, video, narration, and five
channels of sound effects and music. Here we go!
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(narration from disk)
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"What is multimedia? What does that term really
mean?"
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"Well, it means a new generation of powerful
computing electronics-- electronics that offer machines with
capabilities never before available to the educator."
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"It means easy to use visual interfaces, photorealistic
images, and sound. It means using animation to illustrate
concepts that before could only be approached verbally. It
means using text in an entirely new way-- to organize, to
emphasize, rather than just to relay information."
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"It means using simple graphics to emphasize a
feeling or a point of view. But it also means incorporating a
series of photographs to tell a story-- a story that can only be
approximated with words."
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"Through photographic images and sound multimedia
can take an audience into a classroom to clearly illustrate
research procedures and real-life situations."
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"Multimedia means incorporating video into, say, a
discussion of scales, or perhaps what lies beyond a ladder to
the stars."
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"Multimedia also means massive storage and soon
CD-ROM for any teacher's instructional purposes.
Multimedia means a user-friendly interface-- easy access to
information of all kinds for the individual."
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"It also means the fun of doing enhanced
presentation in front of a class-- seeing students attend to
and understand more efficiently the concepts we're trying to
teach."
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"Overall, what is multimedia? What does it mean for
the music educator? Simply this: It means the three E's.
Multimedia is Effective, Efficient, Enjoyable instruction."
(end of disk narration)
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*34
There we have a rather euphemistic definition of
multimedia. Actually there is a more exact definition of the
word that seems to work for most situations today.
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*35
By this definition multimedia is really:
"...a computer based information delivery system...
that uses a variety of media...
in a rich interactive environment."
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But that definition takes some clarification. Not just
any computer will do. A multimedia computer system
requires a fast processor, expanded ram, massive storage,
and an enhanced display.
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"A variety of media" means combined Text, graphics,
photos, animation, models, sound effects, aural narration,
and music.
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"Rich, interactive environment" implies hypertextual
navigation of subject matter, intuitive manipulation of the
interface, and easy distance access to information.
This explanation provides the best working definition
of the term that I've seen so far.
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If that helps explain better what multimedia is, then
the next question logically should be, "O.K. What do I do with
it?" For a presentation I did for our UTSA faculty last year, I
listed a dozen reasons why I personally use it in my own
teaching. Here are six of the most important ones:
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Number one, multimedia allows me, in a virtual
sense, to bring things to class that in would be too large,
cumbersome, or inconvenient to bring in reality.
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When I'm discussing the history of sampling in my
Computer Applications in Music class, there is no way I can
get my hands on and bring to class an existing example of
the first commonly used sample playback keyboard, the
Mellotron. But an image of it helps enliven our class
discussion of its construction and use.
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Sound samples from its first major commercial
application, the Beatles' "Sgt. Pepper" album --you
remember that one, don't you?-- also make the discussion
more meaningful. In many ways, having the audio-visual
virtual reality of the object in a discussion is better than
having the actual object.
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When discussing various types of computers in class,
it's easy to prepare images of items that would be too
expensive to provide.
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The second reason I use multimedia in my own
teaching is that it allows me to transport my entire class
instantly to locations that would help illuminate our
discussion.
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*45
During one of our first sessions in Computer
Applications in Music, I like to take the class on a "magic
carpet" ride throughout UTSA's campus to show them all the
various types of computers we use at the university.
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*46
We start at the school's mainframe IBM in the
basement of our library. This area has restricted access--
we would never be allowed to tour the room you see here in
reality. We also view examples of the Isis terminals which
network all departments to the mainframe.
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*47
Then we instantly teleport to the Sun workstation
equipped Math-CAD lab in the science building to discuss
the difference between mainframes and so-called "mini"
computers. We look at the Silicon Graphics "Crimson" on
loan from NASA.
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We move next to the student computing lab on
campus to discuss "micro" or desktop computers. Through
photos and complimentary animated graphics we acquaint
our students with our department's Mac-based music
workstations.
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Through three-dimensional renderings we even give
the students a glimpse of what the near future holds for
computer musicians at UTSA.
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Finally, we end the virtual tour in my home
studio where I create the music and multimedia materials
they're viewing right now. None of these places could be
conveniently toured in reality-- there simply isn't enough
time. But multimedia makes it possible-- even better-- to do
so in "virtuality."
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*51
The third reason for using multimedia has to do with
extending students' senses in class. If I want to discuss the
difference between the analog groove of a phonograph
record and the digital pits on a CD, it sure is nice to be able
to have a photomicrograph of each immediately available.
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*52
If we're talking about integrated circuits , I could hold
up a chip.. like this... (hold IC up)
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*53
But it would be far better to show a realistic 3D
rendering of the object on screen....
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*54
...and rotate it in three dimensions...
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*55
...and then strip aside its ceramic covering so we can
see what is actually on the inside.
Here are some of the rendered examples we use.
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*56
When discussing computer construction, we used to
take a computer apart on a table in the middle of our
classroom, but after several semesters of this rather
time-consuming and difficult-to-see process we resorted to a
much better system that made use of multimedia to get the
same point across.
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*57
Now, instead of tearing a computer apart we build
one in class discussing each major component in a thirty
step process. The construction is made clearer through the
use of simplified, cartoon-like 3D renderings of parts being
fitted together. Extending the senses means more than
simply magnifying images.
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*58
Here is another example of extending the senses. If,like me,
you have ever wanted to get students closer to musical
understanding by using sight, sound, and narrated comment
all at the same time, watch this example of Bach's "Little
Fugue in G Minor" as the music plays, the score scrolls, and
important details are pointed out all in perfect
synchronization.
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*59
We also use multimedia here to illustrate concepts that are
hard to explain completely in words. This is our fourth
reason for applying this new technology.
Allow me to show this by demonstrating one of the
concept illustrations we use in the computer applications
class on this audience:
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*60
This section of the course deals with understanding
the Nyquist theorem and one of the physical problems
associated with the audio sampling process known as
"aliasing."
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*61
We begin by demonstrating a pure sine wave through
computer-generated audio and a graphic of what a single
sine wave might look like.
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*62
The digital sampling process actually makes numeric
readings of air pressure indicated by the wave at regular
intervals... somewhat like the ten points you see
superimposed on the wave here.
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When the original wave is taken away and the points
indicating the numeric readings are connected by a line, it is
easy to see that the samples create a pretty good image of
the original wave. Of course the more samples taken and
the higher their resolution, the more accurate the image, or
the reproduced sound, will be.
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*64
Now no aural phenomena in the real world are as
simple as this sine wave would indicate. For example all
musical tones are actually complex tones made up of a
fundamental sine wave-- like the one we just played-- plus
many additional harmonics superimposed like you see
and hear now.
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*65
These overtones lead to the problem of aliasing we
mentioned at the beginning of this little demo. Let's see why.
If we use the same sampling rate we used on the
fundamental sine wave a little while ago (10 samples per
wave) on the first overtone, we see that the reproduced
harmonic is still a copy of the original although it may not be
quite as detailed as that of the fundamental.
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*66
Now let's go up to the top overtone shown here and
apply the same sampling rate to it.
(play tone with alias)
Wait a minute! Now when its original waveform is
taken away and the samples of it are reconnected, we have
a wave that looks nothing like the original. In fact it looks--
and sounds-- nothing like the original tone. It's an alias,
a new wave actually created by the sampling process itself.
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*67
How do we eliminate aliasing from digital sampling?
By always sampling at at least twice the frequency of the
highest harmonic present in the tone. This rule is known as
the Nyquist theorem and these graphics show that, yes, it
really works.
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*68
That's the reason that CD's use a sampling rate of a
little over twice the upper limit of human hearing, 44
thousand samples per second. If a computer can't handle
that sampling rate (a lot of them can't) then it's necessary to
lop off the upper harmonics with a low-pass filter to avoid
introducing annoying false tones into the recorded sound.
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*69
This short demo shows just one example of how
multimedia can help illustrate concepts that would be almost
meaningless without it.
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*70
The fifth reason I use multimedia is because it has
immediate impact that can't be readily duplicated through
any other means.
It brings emotional content to a lecture.
Into a class it can bring content as recent as last
night's news.
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*71
Here is a music education example of this: a few clips of
William Revelli commenting on his first band contest judge,
John Philip Sousa. I recorded the audio and visual images
directly from a television broadcast last spring and have
stored it on the hard disk of the computer for use in the
history portion of our wind literature class.
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The final reason I'll give this morning is perhaps the
most compelling for using multimedia in the classroom. It
has to do with the way our students learn at this point in the
history of our society-- nearly a half-century after television
began invading the homes of America.
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*73
This is a picture of my daughter as she typically looks
for about two hours a day.
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*74
And this is a picture of my computer applications
class.
Folks, it's the same thing!
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*75
Television and other electronic media have forever
changed the very nature of how people learn. The process
that used to be discursive, sequential, and verbally oriented
is now holistic, immediate, and image/sound oriented.
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Although some traditionalists may decry this change
in learning style, it is unstoppable, and it's not
necessarily bad. In fact, it actually presents
wonderful opportunities for teachers who can recognize its
potential for more effective and efficient instruction.
Think about that long and hard.
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*77
Now that we've seen some of the possible benefits
multimedia can bring to a real classroom. Let's explore the
third aspect of multimedia in music education: What
hardware and software tools are needed to make all this
work?
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*78
The hardware used in presentations like those
being demonstrated today centers around a powerful, new
generation microcomputer. In the DOS/Windows world this
means at least a 80486 CPU. In the Mac world it means at
least a 68040 CPU. Older machines, 80286's or 68000's
simply don't have the horsepower necessary to acceptably
display images and sound like those shown here.
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*79
The computer must have large amounts of RAM.
Sixteen Megs or more is appropriate for multimedia.
Co-processors and add-on sound boards help. The machine
should be open architecture, that is it should be able to
accept expansion cards to build up its audio-visual
capabilities.
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*80
Here are a few examples of specific machines we use at
UTSA
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*81
Another aspect of multimedia that must be accounted
for in a computer is the need for massive storage. A hard
disk of at least 500 Megabytes capacity is necessary.
Because visual images and digitized sound take up so much
storage room, a CD-ROM drive and/or a removeable media
drive like a Syquest are also advisable.
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*82
CD-ROM is another buzzword in the computer world
right now, but I must say that for my classroom purposes, the
Syquest drive is preferable. Although a CD can hold 650
megs of data, a Syquest can now hold 270 megs-- more
than enough for most purposes. And more important, CD's
are slow and read only, Syquests are fast and rewritable.
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*83
In addition to a powerful computer with lots of RAM
and storage capacity, multimedia in the classroom requires
some method of displaying visual information to a class. A
typical computer monitor won't do. The best solution at this
point is an overhead projector with a high quality LCD panel
similar to the one we're using this morning. For a brighter
display, an LCD projector like this may be needed.
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*84
Audio requires a good quality stereo sound system
that can produce enough wattage to full a class room. The
small "multimedia" speakers sold with "multimedia
computers" won't produce acceptable volume or quality in a
typical class. Our research indicates that 20 to 30 watt
self-powered speakers work well for most classrooms.
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*85
Often a video camera can be beneficial in a
multimedia classroom for showing large images of small
items without having to prepare them ahead of time. We use
such a setup to show the front panel controls of synthesizers
to the class.
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*86
Last, either a video camera or a scanner is necessary
to digitize photographs to the computer.
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*87
Hardware is only half of the requirement for doing
multimedia; the other half is software. At the core of the
software requirements is some kind of presentation package
that displays visuals and plays digitized sound. Some of the
more common packages are Persuasion, PowerPoint, and
Astound! I'm using an Amiga-based package called Scala!
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*88
All of these packages have the same basic features.
They allow the user to: 1) outline the presentation, 2) create
visuals, 3) assemble and sequence these visuals in a "slide
sorter" metaphor, and 4) print out sets of speaker notes
containing the narration and graphics.
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*89
In addition to a presentation package, quality
multimedia development demands a good paint package like
SuperPaint(Mac), DeluxePaint(PC), Canvas(Mac), or Corel
Draw(Windows) is a necessity. Photoshop on either
platform is recommended for overall image manipulation.
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*90
A 3D modeling package like Swivel 3D for the Mac
can be handy for developing images of items not readily
captured from photographs.
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For sound recording and manipulation, a
hardware/software combination like Macromedia's Sound
System Pro is necessary.
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*92
All of the hardware and software tools are of little
value if the person who intends to use them has no
experience or at least vision in HOW to use them.
Remember that we said in the beginning of this presentation
that it was not our intention to train the audience. However,
perhaps in closing, I can give a few general words of advice
on multimedia development.
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*93
The first such advice I would give is "Learn to
communicate non-verbally." Please, if you're going to invest
massive amounts of money and time in multimedia, don't
do what I've seen so many times in so many presentations--
simply duplicate your narration with on-screen text.
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*94
Because it's boring...
And educationally worthless..
It doesn't supplement what you say at all..
So don't do it!
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*95
Use a picture instead. Even a well thought out simple
graphic will serve to compliment a lecture.
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*96
Second, get ideas for visual presentation from
observing television advertisements, and CNN. Listening
carefully to the verbal logic of advertisements (or rather the
lack of such) can make a person realize instantly just how
powerful visual information is. Also ask others for advice.
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*97
Third, remember to use multimedia for what it can do
best: display many mutually complimentary forms of media
at once. If the learning you need to impart is best given
verbally, then don't bother using this new technology. It's
still too expensive and time-consuming to apply without a
well thought out purpose.
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*98
If, on the other hand, you can see possibilities in this
norning's presentation for your specific use in music
education; if you are excited by the possibilities of enhancing
learning and the sheer fun of working with this new
educational medium, then jump right in. It's a brand new
field, and within months, you can become the multimedia expert!
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*99
(Questions & Answers)
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(Pictures and Superimposed Text)
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TEXT 210 381 "1. Bring things to class"
TEXT 173 53 "Why use Multimedia?"
Mellotron.1
TEXT 210 381 "1. Bring things to class"
42 Sgt.Pepper
TEXT 210 381 "1. Bring things to class"
43 Tandy
TEXT 193 365 "1. Bring things to class"
"1. Bring things to class"
TEXT 210 381 "1. Bring things to class"
44 "2. Take class to things"
TEXT 55 53 "2. Take class to places"
46 "2. Mainframe"
TEXT 55 53 "2. Take class to places"
"2. Isis Terminal"
TEXT 55 53 "2. Take class to places"
47 "2. SB Minis"
TEXT 55 53 "2. Take class to places"
"2. SG Workstation"
TEXT 55 53 "2. Take class to places"
"2. Take class to places"
TEXT 55 53 "2. Take class to places"
48 "2. Mac Lab"
TEXT 55 53 "2. Take class to places"
"2. Mac Lab Station"
TEXT 55 53 "2. Take class to places"
"2. Comp-Music_station.anim"
TEXT 13 14 "2. Take class to places"
49 "2. ArtLAB.GREY"
TEXT 60 53 "2. Take class to places"
"2. Take class to places"
50 TEXT 8 14 "2. Take class to places"
"2. Dave&Lab_2"
TEXT 55 53 "2. Take class to places"
51 "3. Extend senses"
TEXT 179 363 "3. Extend senses"
"3. LP Grooves"
52 TEXT 229 401 "3. Extend senses"
53 "3. Chip"
TEXT 229 401 "3. Extend senses"
54 chip-32.anim
"3. Chip.1"
55 TEXT 229 401 "3. Extend senses"
"3. Chip Inside"
TEXT 229 401 "3. Extend senses"
"3. Gate256"
TEXT 229 401 "3. Extend senses"
4004_guts.256
4004_guts(lores).anim.1
4004_far.16
CHIP_4004
CHIP_4004.anim
CHIP_4004.1
68000.pic
68000.anim
68000.pic.1
Intel_286.256
Intel_286.anim
Intel_286.257
Pentium.pic
Pentium.anim
Pentium.pic.1
56 "3. IBM Guts"
TEXT 229 401 "3. Extend senses"
"3. Comp_Inside"
TEXT 179 363 "3. Extend senses"
57 "3. Extend senses.1"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.2"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.3"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.4"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.5"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.6"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.7"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.8"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.9"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.10"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.11"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.12"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.13"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.14"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.15"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.17"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.18"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.16"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.19"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.20"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.21"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.22"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.23"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.24"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.25"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.26"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.27"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.28"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.29"
TEXT 179 363 "3. Extend senses"
"3. Extend senses.30"
TEXT 179 363 "3. Extend senses"
Computer&Disk.anim
TEXT 179 363 "3. Extend senses"
"3. Extend senses.31"
TEXT 179 363 "3. Extend senses"
58 NewBach001.1
NewBach001.2
TEXT 54 52 "First voice"
TEXT 204 51 "(musical subject in g minor)"
" .6"
NewBach002
TEXT 260 94 "Here comes the second voice"
TEXT 299 117 "(Same subject at the 5th.)"
NewBach003
TEXT 10 1 "This voice is now the countersubject"
NewBach004
TEXT 291 136 "Here comes the t hird voice "
TEXT 297 46 "(extension)"
TEXT 431 158 "(Subject at 8va)"
NewBach005
TEXT 46 44 "Countersubject"
TEXT 354 7 "split between voices!"
NewBach006
TEXT 254 138 "Fourth voice"
TEXT 314 176 "(Subject at the 5th again)"
NewBach007
BRUSH 12 68 Work:Scala/Symbols/Arrows/Down2 size 47 37
TEXT 75 84 "What's this line called??"
NewBach008
TEXT 32 4 "Now we come to an episodic section."
NewBach009
BRUSH 1 89 Work:Scala/Symbols/Arrows/Down2 size 47 29
TEXT 48 83 "Sound familiar? What is it?"
NewBach010
NewBach011
BRUSH 342 90 Work:Scala/Symbols/Arrows/UpRight2 size 57 25
TEXT 420 98 "What's this?"
NewBach012
NewBach013
NewBach014
TEXT 129 132 "Subject, but in Major mode this time."
NewBach015
NewBach016
TEXT 5 136 "another neat little episode"
NewBach017
TEXT 205 5 "Subject ( whole thing this time )"
NewBach018
NewBach019
TEXT 3 139 "I love this section . . ."
NewBach020
BRUSH 97 103 Work:Scala/Symbols/Arrows/Up2 size 39 33
TEXT 149 104 "good example of sequence"
NewBach021
TEXT 125 167 "Here it comes again . . ."
NewBach022
NewBach023
"J . S . Bach"
TEXT 391 132 "J . S . Bach"
TEXT 387 156 "( He's cool. )" pause 1
"3. Extend senses.32"
TEXT 179 363 "3. Extend senses"
"4. Illustrate concepts"
59 TEXT 0 356 "4. Illustrate concepts"
"4. Marching Concepts"
TEXT 1 355 "4. Illustrate concepts"
TTS1rf,FM31.anim
TS8ttr,TS8,MT32.pic
TS8ttr,TS8,MT32.anim
" .7"
60 CD1.anim
CD2.anim
CD3.anim
CD4.anim
"4. NyQuist"
TEXT 0 353 "4. Illustrate concepts"
" "
"4. Nyquist.1"
TEXT 0 353 "4. Illustrate concepts"
" .1"
Nyquist.00002
TEXT 30 23 "\"\Aliasing\"\"
"4. Nyquist.2"
TEXT 0 353 "4. Illustrate concepts"
61 "4. Nyquist.3"
TEXT 0 353 "4. Illustrate concepts"
"4. Nyquist.4"
TEXT 0 353 "4. Illustrate concepts"
" .3"
"4. Nyquist.5"
62 TEXT 0 353 "4. Illustrate concepts"
"4. Nyquist.6"
TEXT 0 353 "4. Illustrate concepts"
"4. Nyquist.7"
TEXT 0 353 "4. Illustrate concepts"
" .4"
63 "4. Nyquist.8"
TEXT 0 353 "4. Illustrate concepts"
"4. Nyquist.9"
TEXT 0 353 "4. Illustrate concepts"
"4. Nyquist.10"
TEXT 0 353 "4. Illustrate concepts"
" .5"
64 "4. Nyquist.11"
TEXT 0 353 "4. Illustrate concepts"
"4. Nyquist.12"
TEXT 0 353 "4. Illustrate concepts"
"4. Aliasing"
TEXT 0 353 "4. Illustrate concepts"
65 "4. Nyquist Limit"
TEXT 0 353 "4. Illustrate concepts"
"4. Sample Rate: 3300"
TEXT 0 353 "4. Illustrate concepts"
"4. Low Pass Filter"
66 TEXT 0 353 "4. Illustrate concepts"
"4. Compare Waves"
TEXT 0 353 "4. Illustrate concepts"
"4. Sample Rate 4000"
67 TEXT 0 353 "4. Illustrate concepts"
"4. Sample Rate 1000"
68 TEXT 0 353 "4. Illustrate concepts"
69 "4. Illustrate concepts.14"
TEXT 0 353 "4. Illustrate concepts"
70 "5. Has immediate impact.3"
TEXT 162 23 "5. Has immediate impact"
Stock_3500.256
Buttafuco
71 Revelli.ham8
Revelli.ham8.2
Sousa2.pic
Sousa1.pic
Revelli.ham8.1
"4. Has immediate impact"
TEXT 158 21 "5. Has immediate impact"
72 "5. Familiar medium"
TEXT 133 342 "6. Familiar medium"
73 Liz&TV.256
TEXT 184 379 "6. Familiar"
TEXT 381 379 "medium"
74 "6. Familiar"
75 TEXT 184 379 "6. Familiar"
TEXT 381 379 "medium"
76 "Why use Multimedia?.1"
77 TEXT 93 14 "What tools are needed?"
What_tools.anim
Hardware
78 TEXT 230 183 "Hardware"
"68040 or 80486 CPU, 33+ Mhz"
TEXT 148 76 "68040 or 80486 CPU, 33+ Mhz" pause -1
79 TEXT 148 118 "Co-processors and/or MM boards" pause -1
TEXT 211 148 "16 bit stereo sound card" pause -1
TEXT 210 180 "Open architecture (lots of slots)" pause -1
TEXT 214 216 "SVGA" pause -1
TEXT 217 249 "Video" pause -1
TEXT 160 291 "16 Megs RAM" pause -1
80 Dell_256.pic
Tandy_256.pic
Mac_660AV_256.pic.1
Centris650.pic
Amiga.256.pic.1
TEXT 148 76 "68040 or 80486 CPU, 33+ Mhz"
TEXT 148 118 "Co-processors and/or MM boards"
TEXT 211 148 "16 bit stereo sound card"
TEXT 210 180 "Open architecture (lots of slots)"
TEXT 214 216 "SVGA"
TEXT 217 249 "Video"
TEXT 160 291 "16 Megs RAM"
81 TEXT 162 333 "Mass storage" pause -1
TEXT 221 370 "500 Meg HD" pause -1
TEXT 221 402 "CD-Rom or SyQuest" pause -1
82 CD-Drive.Ham8
TEXT 183 134 "650 Meg capacity" pause -1
TEXT 186 175 "Not rewritable (normally)" pause -1
TEXT 188 213 "Slow data transfer" pause -1
TEXT 276 250 "150K - 300K per second"
TEXT 277 286 "Slow seek time" pause -1
SyQuest.Ham8
TEXT 231 180 "105 Meg (per cartridge)" pause -1
TEXT 307 219 "Rewritable" pause -1
TEXT 206 256 "Fast access and seek times " pause -1
83 Overhead_ham8.pic
Vid_Proj_Mod.256.pic
VidProj.256
84 Speakers.256.pic
85 VidCam_ham8.pic
86 DaveInClass.257
87 Software
TEXT 234 183 "Software"
Persuasion.256
"Presentation Packages:"
TEXT 86 63 "Presentation Packages:"
TEXT 255 145 "PERSUASION"
TEXT 247 186 "POWERPOINT"
TEXT 277 227 "ASTOUND!"
TEXT 300 268 "COMPEL"
TEXT 274 307 "CHARISMA"
TEXT 313 348 "SCALA"
"PP's 4 parts"
88 TEXT 86 63 "Presentation Packages:"
TEXT 311 186 "Outline"
TEXT 270 227 "Slide Maker"
TEXT 271 268 "Slide Sorter"
TEXT 244 307 "Speaker Notes"
Pers_Outline.256
Pers_Sl_Maker.256
Pers_Sl_Sorter.256
Pers_Handout.256
Astound.Ham8
Astound_Outline.256
Astound_SlideMaker.256
Astound_ClipArt.256
Astound_Sl_Sort.256
Astound_Timeline.256
Astound_Handout.256
ScalaPack
Scala_Screen.pic
Scala_Shuffler.pic
Premiere.Ham8
Director.Ham8
89 SuperPaint.Ham8
DPaint_Scrn.pic
Canvas.Ham8
PhotoShop.Ham8
VideoShop.Ham8
90 Modeler_Scrn.pic
Aladdin_Scrn.pic
VidCam_ham8.pic.1
91 B&P_Scrn.pic
B&P2_Scrn.pic
" .8"
Studio16_Scrn.pic
92 What_Do_I_Need.anim
93 "LEARN TO COMMUNICATE NON-VERBALLY"
TEXT 37 54 "LEARN TO COMMUNICATE NON-VERBALLY"
TEXT 162 99 "Don't duplicate oral text on-screen" pause -1
94 TEXT 165 132 "Because it's boring" pause -1
TEXT 162 164 "And it's educationally worthless" pause -1
TEXT 168 196 "It doesn't supplement " pause -1
TEXT 170 227 "Don't do it" pause -1
95 TEXT 170 260 "Use a picture instead" pause -1
96 Liz&TV.ham.1
Syllabus_Art.pic.1
Dave&Norm
97 neoNazis.ham8
Cogno001
V-50_Utility
V-50_Sliders
V-50_Number
ZOO_A.HI
MI19
MI21
MI22
MI26
MI28
MI29
MU01
MU02
MU05
MU06
MU29
98 XyloEnd(smile).pic.2
Quadra_900.ham
Dave&Lab2.256
"What are the possibilities"
TEXT 80 175 "What are the possibilities?"
99 Possibilities?.anim
MMCart(HiRes).256
MM4.anim.1
MMCart(HiRes).257
MMCart&Eq(HiRes).256
Blank.2
100Q&A.anim
Blank.3