UTSA Electronic Music Studio


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K2000 Disc Operations

What can you save?
Any object. Objects for the K2000 are listed in the manual on page 5-1. They include:
In other words, just about any parameter you can change on the K2000 can be saved.

How are objects saved?
In banks of 100. The first two internal banks on the K2000 are ROM (Read Only Memory) - factory presets. These are the 0-99 bank and the 100-199 bank. You can save objects into the keyboard in the RAM (Random Access Memory) banks (200-299, 300-399,.....900-999), although there is no guarantee that someone else won't write over them. To be safe, save all your objects onto floppy disk (which is also set up in banks). Although different kinds of objects are saved in the same bank system, they are all separate. That is, you can have a program saved in slot 355, a setup in slot 355, a keymap in 355, an effect in 355 and so on. PLEASE DO NOT SAVE TO THE ROM SLOTS -- they cannot be deleted but they can "disappear" if you save an object over them; only when you delete that object does the ROM object reappear.

For classes (Introduction to Synthesizers and Composition in Electronic Media, we will assign portions of RAM banks to each student. However, because accidents happen (including the ones we make when we overwrite our favorite program ourselves!), SAVE EVERYTHING TO FLOPPY or ZIP DISCS!


Copyright © 1998, David Heuser
Revised - September 2003
Email any problems, questions or requests about this page to dheuser@utsa.edu
URL: http://music.utsa.edu/comp/k2disc.htm